Andromeda Sound

StorytellingThroughSound

Music, sound design and voice for games, film and television. An audio studio in Los Angeles and São Paulo.

Demo reel 2026

Hear
it all

Two minutes across our games, trailers, series and concerts. Turn the sound on.

Music library

Listen

The company

Ahead of
the score

We see audio as the director's voice, carried by notes and sound straight to the audience.

Every project is a story. We make sure players and viewers hear it.

Founded in 2003 by Antonio Teoli and formerly known as Teoli Soundworks, Andromeda Sound is an audio post-production studio with locations in Los Angeles and São Paulo.

Our portfolio covers more than 400 projects, including Nintendo's Good Job!, Nailed It! Baking Bash for Netflix, Dolmen, Sonic Racing: CrossWorlds and the Sonic 30th Anniversary Symphony. We compose music, create sound effects, direct voice actors and implement audio in engine.

We also build virtual instruments, including The Amazonic AMA I and Costa Rica VIDA I, and libraries for LANDR Chromatic and Splice. Through Game Audio School we share two decades of production experience with creators everywhere.

2003Founded
400+Projects delivered
LALos Angeles, CA 90028
SPSão Paulo, Brazil
Who we work with

Happy clients

We approached Andromeda Sound for various music styles and sound effects for our metaverse, The Sandbox. Working with Antonio and his team was smooth and highly successful. They delivered high-quality sounds and music quickly, showing great proactiveness and responsiveness to feedback. Our community loved their work.
Rodolphe ReccaThe Sandbox
I've had the pleasure of working with Antonio on two projects now, and both times have been fantastic. Antonio brings enthusiasm, professionalism and flexibility to the soundtrack of our games. Antonio is my go-to for composing in any genre for our titles.
Sean DeerePaladin Studios
Andromeda Sound has been an important partner in our growth as a game studio. They have worked on multiple projects, creating music and implementing the audio in middleware. The passion and attention to detail pushed us even further to make amazing games.
Luis WongLeap Game Studios
Antonio is the best audio professional I've had the opportunity to work with, and he is always trying to improve himself even more. He is also a great colleague, able to work with others as a team and help the group achieve better results.
Marcelo Nunes de CarvalhoDevworks
Interviews and features

In the press

The people behind the sound

Our team

Antonio Teoli

Antonio Teoli ↗

Founder · Composer · Audio director
Read bio

Known as the Brazilian pioneer of game music, Antonio is an award-winning composer and sound designer with credits on more than 400 games, including Good Job!, Dolmen, Nailed It!, the Sonic 30th Anniversary Symphony, Marvel Future Revolution and The Sandbox. He arranged and orchestrated for Bruce Dickinson's More Balls to Picasso and scored National Geographic's Expedition Amazon.

Jether Garotti Junior

Jether Garotti Junior

Maestro · Arranger · Orchestrator
Read bio

Pianist, clarinetist, maestro, arranger and orchestrator with 40 years of music for film, TV and radio, including Globo's Meu Pedacinho de Chão, Velho Chico and Dois Irmãos. For 30 years he was maestro and arranger for Zizi Possi, including the Latin Grammy-nominated Puro Prazer.

Ian Lucena

Ian Lucena

Music producer · Business development
Read bio

Producer and guitarist with seven years co-producing Miura Jam (200k monthly Spotify listeners). He has written lyrics for indie games like Pocket Bravery, toured Europe, the UK, Brazil and Russia, and worked on localization for Dying Light, Surviving Mars and Dirt Rally at QLOC in Warsaw.

Rodrigo

Sound designer · Sound effects
Read bio

Rodrigo designs sound effects for Andromeda Sound's game projects, building custom libraries of effects for each world we work on.

Giovane Webster

Giovane Webster

Sound designer · Audio implementation
Read bio

Fifteen years across games, film, animation and advertising, on titles like Transformers: Reactivate, Looney Tunes: World of Mayhem, Horizon Chase 1 & 2 and Wonderland for Apple Arcade. He specializes in implementation with Unreal Engine, Wwise and FMOD.

—
0:00 / 0:00